Nightcry ps vita review7/1/2023 Some of these result in instant death no matter what though, so you need to choose your hiding spot carefully when trying to outrun your would-be killer! The tight confines of the cruise ship offer a nice sense of claustrophobia, but there are plenty of places to hide. Places like closets, underneath desks, and even laundry machines are available to hide in if you’re desperate enough. Your only means of defense are running, hiding, or both – very rarely can you actually fight back against this nightmarish creature. You can’t kill it, and you’re always on edge about when and where it’s going to pop up. The Scissorwalker is actually a pretty terrifying creature. After spending some time learning the core mechanics of the game and getting a feel for how things work, your friend Harry suddenly gets sucked inside a vending machine and killed by the game’s big baddie – the Scissorwalker. Things like key items, NPC’s, and other key points of interest are interacted with in this way. While wandering the various halls and rooms of the ship, you’ll see multiple points of interest highlighted on-screen that you can cycle through using the L and R buttons. NightCry works on a primarily point and click interface, much like the original Clock Tower games. You initially assume the role of Monica Flores, a student enjoying a vacation with her friends (there are two other playable characters later in the game). The setting of NightCry takes place onboard the cruise ship Oceanus. Silly Scissorwalker, you’re not an ice cream!īe careful what you investigate on the Oceanus, it could mean certain death! That’s quite the perfect storm of horror-based entertainment, and while NightCry thematically hits its stride, there are many other areas, technical department especially, where it unfortunately just falls flat. Ju-On and The Grudge series creator Takashi Shimizu and Silent Hill artist Masahiro Ito (designer of Pyramid Head) also lent their creative talents for the project. Hifumi Kono, one of the creators of the Clock Tower series, directed the game. NightCry is about as close to a spiritual successor as you can get. The series is known for being a great combination of masterful design and atmosphere, and is pretty well loved to this day. The Clock Tower series originally got its start on the Super Famicom. I got a terrifying experience for sure, but not the one I was expecting by a long shot. When code for a spiritual successor to the series called NightCry dropped into my lap, I couldn’t begin to imagine what awaited me. Though I don’t have a lot of hands-on experience with the Clock Tower series – the closest I’ve gotten before is watching the Game Center CX and Jontron episodes about them – they’ve always looked rightfully terrifying and intense. The sense of dread and not knowing what comes next is exhilarating to me. Still, I love games like Resident Evil, Silent Hill, and Dead Space (well, the first two anyway). I love being scared to death and on the edge of my seat playing a scary game, but I also hate being scared and constantly being on edge is exhausting for me. Horror games are a favorite genre of mine, though we tend to have a love-hate relationship.
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